F.E.A.R.
Publisher:
VU Games
We used the full retail version of
F.E.A.R. patched to version 1.08. The game makes use of a lot of effects -- including soft shadows, volumetric lighting, parallax mapping and particle effects, along with a slow-motion mode that really taxes today's top of the line GPUs. There's extensive use of high resolution textures. The walls are both bump mapped and parallax mapped to give a realistic feel to the brick walls that are a big feature of this title. Also, the world is incredibly destructible, which is made more realistic by parallax mapping.
In general, this is a graphically intense game and the most outstanding part of the graphics engine is undoubtedly the player character's shadow that is cast on the wall. It also has the most advanced A.I. that we have ever seen in a game engine to date -- there are times when you'll find yourself with your pants down around your ankles with nowhere to go.
We used the built in benchmark for our testing. Although this isn't as stressful as many portions of the game, it does give a good indication of overall game performance.
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ATI Radeon HD 2900 XT 512MB CrossFire
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XFX GeForce 8800 Ultra 650M Extreme
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Nvidia GeForce 8800 Ultra 768MB
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EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
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Zotac GeForce 8800 GTX AMP! Edition 768MB
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Nvidia GeForce 8800 GTX 768MB
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BFGTech GeForce 8800 GTS OC 640MB SLI
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ATI Radeon X1950 XTX 512MB CrossFire
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BFGTech GeForce 8800 GTS OC 640MB
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ATI Radeon HD 2900 XT 512MB
Frames Per Second
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ATI Radeon HD 2900 XT 512MB CrossFire
-
XFX GeForce 8800 Ultra 650M Extreme
-
Nvidia GeForce 8800 Ultra 768MB
-
EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
-
Zotac GeForce 8800 GTX AMP! Edition 768MB
-
Nvidia GeForce 8800 GTX 768MB
-
BFGTech GeForce 8800 GTS OC 640MB SLI
-
ATI Radeon X1950 XTX 512MB CrossFire
-
BFGTech GeForce 8800 GTS OC 640MB
-
ATI Radeon HD 2900 XT 512MB
Frames Per Second
-
ATI Radeon HD 2900 XT 512MB CrossFire
-
XFX GeForce 8800 Ultra 650M Extreme
-
Nvidia GeForce 8800 Ultra 768MB
-
EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
-
Zotac GeForce 8800 GTX AMP! Edition 768MB
-
Nvidia GeForce 8800 GTX 768MB
-
BFGTech GeForce 8800 GTS OC 640MB SLI
-
ATI Radeon X1950 XTX 512MB CrossFire
-
BFGTech GeForce 8800 GTS OC 640MB
-
ATI Radeon HD 2900 XT 512MB
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Frames Per Second
-
ATI Radeon HD 2900 XT 512MB CrossFire
-
XFX GeForce 8800 Ultra 650M Extreme
-
Nvidia GeForce 8800 Ultra 768MB
-
EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
-
Zotac GeForce 8800 GTX AMP! Edition 768MB
-
Nvidia GeForce 8800 GTX 768MB
-
ATI Radeon X1950 XTX 512MB CrossFire
-
BFGTech GeForce 8800 GTS OC 640MB SLI
-
ATI Radeon HD 2900 XT 512MB
-
BFGTech GeForce 8800 GTS OC 640MB
Frames Per Second
The 8800 GTX AMP! Edition's performance deficit expands to anywhere between one and two frames per second all the way up to 2560x1600 4xAA, where we actually found the Zotac card performed exactly the same as EVGA's factory overclocked 8800 GTX. At these settings, it was also around 10 percent faster than the reference clocked GeForce 8800 GTX.
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